![]() ![]() investigator on Day 12, resulting in your arrest (unlocking the "Too honest" achievement). Except that if your inspector managed to make it that far into the story, then he is NOT a 100% loyal Arstotzkan citizen, since a loyal citizen would have given the EZIC coded document to the M.O.I. Why does EZIC keep on trying to get you to perform missions for them, even if you have never cooperated with them even once? You would think that after the first few times, they would have figured out that you are a lawful Arstotzkan citizen who is 100% loyal to the regime.They simply aren't used to these harsher standards and longer wait times. This may also explain a lot of the frustration that other travelers display.Perhaps the reason that Jorji Costava appears at the player's checkpoint with such shoddy documents (or lack thereof entirely) is because he's used to the far more relaxed Obristan checkpoint?.Is this Obristan guard not just the same as you were? And might your own escape be the result of him showing the same empathy for desperate people that you did? And then you escape, and find yourself on the other side of that exchange, dependent on the whims of a person you don't know. It's also possible you tried to play the game as a chaotic good, letting in people you think are just trying to survive and having empathy for those struggling, even if it resulted in citations.Jorji's forger is apparently good enough to fabricate documents indistinguishable from the real thing, since you have to let him in with seemingly accurate papers eventually. The Inspector musing that his passports "look terrible" could just be him nervously worrying, considering his work over the last few days involved going over such things with a fine-toothed comb.It is actually logical to return to one's native country to visit relatives one example can be an immigrant living with their family in another country and having extended family back in their homeland, then returning to the homeland to visit said extended family.In Arstotzka that might be the case, but Arstotzka is clearly not how a healthy country is supposed to operate. By that logic, any Canadian passport holder who lives in the US (or vice versa) but occasionally crosses the border to visit family would be turned aside or imprisoned. ![]() It's only because the Obristan Inspector is either stupid, senile, or apathetic that this contradiction gets overlooked. Why would they be returning to their own country to visit relatives? The answer is: they wouldn't. That means they are posing as native Obristan-ians. The family is entering with Obristan passports. Seemingly by reflex, the Arstotzka Inspector says to the Obristan Inspector: "We come to visit relatives." This is a complete contradiction that should have revealed the whole thing to be a ruse right there. The fridge part comes with the Inspector's words. There is then a tense scene before he and his family are accepted. He remarks the fake passports look horrible. The Arstotzka Inspector gathers his family and heads to Obristan. Endless Mode represents the days following the events of the story. Why do you have to get Ending 20 to unlock Endless Mode? Because Ending 20 has you continue your job as a border inspector.If the Inspector has been helping EZIC and doesn't accept the second gift, either, EZIC knows they can trust him, because he's not doing this for the money. If the Inspector accepts the gift, he is forced to admit the second agent so he doesn't get arrested. Maybe they thought that the Inspector turned down the original gift because he wanted more credits, so they send him a larger gift. Alternatively, EZIC is testing the Inspector.And EZIC tries to force the gift on you because they knew this would happen. If you play with these choices, you act as an inspector who wanted to be loyal but got greedy and now finds himself blackmailed into joining the conspiracy. Accepting either of the gifts results in you being investigated, and the only way to continue the game is to let in the second agent, thereby locking you out of the loyal ending. By the point they give you the gift, you might have already decided to deny the first agent. Why does EZIC give you a second, larger, gift if and only if you refuse the first one? Consider the effect on gameplay.It's likely he checks them himself, so he doesn't lose any business. Alternatively, their boss comes in with good papers, too. They are probably the only people actively getting help to make sure they can get into the country. Why do the prostitutes always have perfect paperwork? Because a large and openly operating brothel in a communist nation is going to need friends in the government to survive.
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